﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.HDRDisplaySupportFlags
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>A set of flags that describe the level of HDR display support available on the GPU and driver.</para>
  /// </summary>
  [Flags]
  public enum HDRDisplaySupportFlags
  {
    /// <summary>
    ///   <para>Denotes that support for HDR displays is not available for the GPU and the driver. It doesn't indicate HDR compatibility for your monitor's display.</para>
    /// </summary>
    None = 0,
    /// <summary>
    ///   <para>Denotes that support for HDR displays is available for the GPU and the driver. It doesn't indicate HDR compatibility for your monitor's display.</para>
    /// </summary>
    Supported = 1,
    /// <summary>
    ///   <para>Denotes that the GPU and driver can change whether the output is performed in HDR or SDR ranges at runtime when connected to a HDR display.</para>
    /// </summary>
    RuntimeSwitchable = 2,
    /// <summary>
    ///   <para>Denotes if the GPU and driver support automatic tone mapping to HDR displays.</para>
    /// </summary>
    AutomaticTonemapping = 4,
  }
}
